Описание "Chrono Trigger - Limited Edition (2018) PC | RePack от Morgoth Bauglir"
Год выхода: 2018
Разработчик: Square Enix
Издатель: Square EnixUpdate
Платформа: Windows
Тип издания: RePack
Язык интерфейса: Английский, Французский, Итальянский, Немецкий, Испанский, Японский, Корейский, Китайский (упр.)
Язык озвучки: Отсутствует
Таблэтка: Вшита (TiNYiSO)
Системные требования:Минимальные:
ОС: Windows 7/8/8.1/10 (32bit/64bit)
Процессор: Intel Core i3 2.3GHz
Оперативная память: 4 GB ОЗУ
Видеокарта: INTEL HD Graphics 530
Место на диске: 700 MB
Управление: Клавиатура, Геймпад совместимый с XInput
Описание:
Chrono Trigger — японская ролевая игра, разработанная и изданная компанией Square Co. и вышедшая на приставке Super Nintendo Entertainment System в 1995 году.
Бессмертная классика ролевых игр от создателя Dragon Quest Юдзи Хори, автора Dragon Ball Акиры Ториямы и команды Final Fantasy
Вас ждут разные эпохи — от первобытности и современности до средневековья и будущего. Захватывающий путь к спасению планеты увлечет как новичков, так и давних поклонников!
Благодаря переработанному управлению, обновленной графике и перезаписанной музыке играть еще приятней, чем раньше.
Вас также ждут новые подземелья — таинственное Dimensional Vortex и забытое Lost Sanctum.
Обновленная система битвы в активном времени
В бою время не останавливается
Когда шкала персонажа заполнится, вы сможете отдавать ему приказы
Враги перемещаются с течением времени, так что действуйте, исходя из ситуации
Графика и звук
Графика оригинальных игр теперь доступна в высоком разрешении
Звуковые эффекты и саундтреки перезаписаны для еще более полного погружения в игру под руководством композитора Ясунори Мицуды
Удобное управление
Благодаря обновленной системе управления играть с клавиатуры или контроллера стало гораздо удобнее
Автосохранение
Теперь игру можно сохранить не только при посещении сейв-пунктов и выходе из игры
Ваш прогресс автоматически сохраняется при перемещении по карте
В основе CHRONO TRIGGER limited edition
Вшиты update c 1 по 5
Ничего не вырезано \ не сжато
Таблетка вшита TiNYiSO
Версия 2.05
update1
First of all we’d like to share with you what this patch adjusts in CHRONO TRIGGER on Steam:
Character sprites and background graphics adjusted to be more in-line with the original style of CHRONO TRIGGER. This can be selected from the menu as “Original” graphics, and is the new default selection.
The font has been updated to give the game a more classic look.
Text which did not match the game experience on PC has been revised, and a large number of other text issues have been corrected.
Fixed the way the word “TRIGGER” is displayed as it floats in on the title screen.
Adjusted the order of the demo video and animated opening sequence from the title screen to be more in-line with previous versions of the game.
The background gradient of each text window has been adjusted to make it darker towards the bottom.
Secondly, we’re working on adjusting the UI in CHRONO TRIGGER on Steam and are aiming to introduce these changes in future updates. Here are some of the changes which will be introduced in future patches.
The UI will be adjusted to optimize PC play (using either a controller or keyboard)
An option will be added to select between a UI optimised for controller/keyboard and one optimised for mouse/tablets.
update 2
A new battle user interface (UI) has been added based on the look and feel of the original CHRONO TRIGGER.
An option has been added to select between the UI optimised for controller/keyboard mentioned above, and the current UI optimised for mouse & touch panels. This option appears in “settings” in the main menu.
The game can now be paused during battle by using the pause button on controller, or the Space bar on the keyboard.
Adjusted the look of playable characters on the world map to be more in-line with the original version of CHRONO TRIGGER.
The resolution of animated cut-scenes has been improved.
The display area of animated cut-scenes has been increased.
Fixed instances where the game slowed down during certain scenes.
The Korean font has been updated.
Other small bugs are fixed.
update 3
The UI has been further updated for those using a controller or keyboard in a number of areas:
Whilst moving on the world map, in towns and in dungeons.
How options in dialog are displayed.
Shop screens.
Whilst selecting a time period to visit.
In mini-games too.
Improvements have been made to battles
You can now flip between pages within menus with single button presses.
Available techs are immediately updated when recovering MP.
The duration the explanation window is shown at the top of the screen has been extended.
Changes have been made to the priority for which information is shown first when there are multiple messages in explanation windows.
A bug where some controls would still respond while the game is paused in battle has been fixed.
Following the last update, we’ve continued to improve gameplay speed in areas where it previously slowed down.
The difficulty has been made more forgiving in specific mini games during story events.
Controller input is now disabled when the game is not active.
Additional minor bug fixes.
Here are some screenshots of the updated controller/keyboard UI in action!
update 4
Changes to the menu UI
We’ve changed the user interface (operation method and screen layout) of the following screens to make it more comfortable to play with controller or keyboard.
Menu screen
Title screen (including title menu)
You can select interface either "gamepad/keyboard" or "touch panel/mouse" from "settings" in the menu.
Title screen is the same regardless of your settings.
The UI updates that we first outlined in patch #2 are now complete as of this patch. However, we will continue to keep adjusting the UI where necessary.
Other adjustments and revisions
In the settings menu, "Movement" has been removed, based on UI changes.
Small bugs are fixed
The ability to rebind buttons for controllers, keyboard and mouse has unfortunately been delayed and will instead be added in patch #5, which is due to be released in late July.
As there are a number of mini games in CHRONO TRIGGER that require player input based on the names of controller buttons, we need to take some time to adjust the game rules and key binding feature to work with all of these. We apologise for any inconvenience caused, but please keep an eye out for the next update.
update 5
Latest update contents:
Key binding function implemented
Key binding functionality for game pad, keyboard and mouse controls has been implemented to improve the game controls.
When using a game pad, you can now change some of the button settings from the game menu or title menu by going to settings -> controller settings -> game pad settings.
When using a keyboard, you can now change the various key settings from the game menu or title menu by going to settings -> controller settings -> keyboard settings.
When using a mouse, you can now click the right mouse button to cancel. You can confirm using a left click, and move characters and cursors by dragging the mouse. Changes to the mouse settings in the operating system will also be reflected in-game.
An extras section has been added!
This has been added to the title menu. After completing the game, the following sections will be unlocked:
Movies
View all movie scenes from the game
Illustrations
View various illustrations from CHRONO TRIGGER
Sound
Listen to the BGM from the game
Endings
Can view any endings that have been unlocked
*Only endings that have been unlocked/viewed already will be viewable in the “Endings” option. All other content is unlocked at once.
*Please be aware that the game completion status prior to the update being applied will not be reflected. In order to unlock the extras and endings, you will need to view the game ending again after the latest update has been installed.
Adjustments to various features
The item selection window has been changed to adapt its size to the actual number of items in the player’s possession. Due to this, it is now no longer possible to leave gaps between items in the list.
Movement settings have been re-implemented on the config. Screen. When set to “dash” the default movement speed will be running, and holding down the cancel button while moving will make characters walk. The “walk” setting is the opposite configuration.
A confirmation dialogue is now shown when selecting “return to default” from the config screen.
It is now possible to use direct keyboard input when entering names.
A confirmation dialogue is now displayed when confirming entered names. If characters unable to be displayed in-game are used when entering a name, this can be checked when the dialogue is shown.
The Simplified Chinese font used has been changed from the devices standard font, to one that better fits the aesthetic of the game.
Bug fixes
Issues where the game would sometimes not boot correctly on PCs with specific graphics cards installed has been fixed.
Issues where some graphics and effects would not display correctly at specific screen sizes has been fixed.
Several minor bugs have been fixed.