Год выхода:
2019
Категория: Strategy / Стратегии Indie / Инди Игры менее 1 Гб Пиксельные игры
Разработчик:
LincRead
Тип издания: Лицензия
Язык интерфейса: Английский
Таблетка: Не требуется
The Fertile Crescent - стратегия в реальном времени, действия которой разворачиваются в Бронзовом Веке на территории Древнего Ближнего Востока.
• Классическая RTS механика, где присутствуют механики производства жителей деревни и воинов, строительство зданий, сбор ресурсов, исследование технологий, разведка и т. д.
• Убедитесь, что у вас достаточно еды для поддержания своего населения.
• Сражения с вражеским племенем на случайно сгенерированной карте.
• Три уровня сложности.
• Режим песочницы.
• Мультиплеер.
General improvements
- Added female villagers
- Huge performance improvement in rendering tiles (from ~8-14 ms to ~1-2 ms on test machine)
- Injured unit's HP bar now always show
- Damaged building's HP bar now always shows
- Unit will now prioritise to auto-attack the most important building instead of just picking the closest one (e.g. even if a dwelling is closer it will still attack closest watchtower if within radius)
- If villager has harvested max carry amount and there is no delivery point yet (before Tribe Centre has been constructed), instead of just idling, the villager will now keep seeking a delivery point until one is up and running, and then proceed to deliver resources
- Researched completed pop-up message no longer gets cancelled by opening Technology Tree
- Now showing pop-up message when equipment is produced (in the same way as for research)
- Pop-up message showing research done or equipment produced lasts 1.5 seconds longer
- If research and equipment finished at almost the same time, then the second message will wait for the first to finish playing
- Selected unit circle is removed as soon as unit has 0 hit points instead of after die animation has finished playing
- Added sound effect for when unit enters Watchtower
- Place building state is cancelled when victory / game over screen pops up
- Added custom cursor to main menus
- Can no longer see any health bars or hit points for enemy buildings in fog of war
- Added support for macOS
- Scaling game correctly on high resolutions
- Added KR (South Korea) server
Enemy tribe
- AI melee unit that attacks a building that suddenly gets repaired will now re-consider its target
- AI ranged unit will now always reconsider its target after successfully attacking a building (because that's its least preferred target)
Mini map
- You can now move units by right-clicking a location on the mini map
- You can now move units in attack mode by right-clicking a location on the mini map while attack mode is activated
- Mini map update performance improvement (~100% quicker)
- Mini map updates more often
Balance
- All human players begin the game with 4 villagers (up from 3)
- Swordsman begins with 2 armour (up from 1)
- Militia costs 10 food and 5 wood (down from 15 food and 5 wood)
Bug fixes
- Swordsman attack animation and attack speed is now working as it should
- Watchtower focus fire command is now fixed: it works as it should (targeting correct enemy), and it doesn't crash the game anymore
- Construct watchtower building button's tool tip correctly shows (W) as hotkey
- Fixed a rare problem that would occur if a unit reached a building in the same game tick as the building had been destroyed
- Villagers no longer reset amount of resources carrying if carrying max resources and asked to harvest the same resource from another node
- All units have the same relative positions to Tribe unit no matter where on the map Tribe unit spawns
- Leave garrisoned building button is now correctly positioned regardless of resolution
- Correct team colour on building in placement mode
- Can no longer set rally point when holding over UI element
- Fixed wrong offset on villager mine and chop animations
- Multiple selected units button is now easier to click
- Unit shadow position is now pixel perfect
- Selecting enemy unit and then selecting multiple friendly units will no longer retain enemy unit colour on selected unit buttons
- When garrisoned unit no longer has a target its animation resets correctly
- When selected enemy unit disappears in fog of war the bottom UI refreshes correctly
- Camera no longer waits one frame to move to centre of Tribe at game start
- Mini map no longer waits 1 s before rendering map at game start
- Fixed path-finding error
- All cancel production buttons now play sound on click
- Enemy buildings have red health bars
- Watchtower focus fire with melee warriors garrisoning no longer produces error
- Watchtower focus fire click indicator now follows unit targeted for duration of animation
- Fixed that Watchtower focus fire wouldn't do anything if no available slots left
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